For project 4.2 everyone had to create an environment in Unreal Engine and Blender. The video must be at least 1 minute long, and there are several requirements we need to follow. You must have a solid planning process and work together with a team.
This project involved creating a stylized fantasy environment in Unreal Engine as part of a team assignment. The focus was on building a cohesive scene with strong atmosphere and visual storytelling. My contribution included creating environment assets and foliage elements such as plants, grass, and natural details to enhance the world and support the overall mood of the scene. I also worked on editing the final cinematic, including shot selection, timing, and pacing to create a coherent visual flow.
The project helped me improve my understanding of environment dressing and cinematic presentation in Unreal Engine.
Tools: Unreal Engine, Blender
Role: Environment asset creation, foliage, cinematic editing