This project focused on creating a game-ready aircraft model and presenting it in a cinematic environment. The goal was to design a detailed hero asset with a focus on realism and optimization.
The model was created in Blender and textured in Substance Painter using a PBR workflow. I paid attention to clean topology and efficient geometry, resulting in a low-poly, real-time ready asset suitable for games or cinematic use.
The aircraft was then presented in a short cinematic sequence to highlight its design and scale.
Model stats: 1381 faces / 2746 tris
Tools: Blender, Substance Painter
Role: Modeling, texturing, optimization, asset presentation
The 3d model was made in blender and textured in substance painter. With: 1381 Faces, 2746 Tris and 1444 Polys.