3D Projects
3D Projects
Showreel
A cinematic product reveal of the Fujifilm X-A1 created as part of a 3D product visualization assignment
The goal of this project was to research a tech brand, analyze its visual style, and recreate a real-world product as accurately as possible in 3D. The focus was on achieving a photorealistic result with clean modeling, precise materials, and a studio-style presentation.
As Narrative Lead, I oversaw Chapter 4, the story’s emotional climax inside a Baseline Test room. The sterile, claustrophobic environment was crafted to reflect the Blade Runner’s internal conflict. I led storyboarding, shot lists, and scene setup, ensuring tension through lighting, camera movement, and LED backgrounds. Minimal dialogue and precise staging conveyed the psychological weight of the ending.
For our final Unreal Environment project of 2025, we created an original 3D world completely from scratch. Our concept was centered around a wizard tower floating on islands, set in a medieval . The goal of the project was to interpret the theme “Unreal” in our own way while building everything ourselves inside Unreal Engine.
A cinematic aerial action sequence featuring the F-16 Fighting Falcon, created as an Unreal Engine environment and cinematography study focused on realism, pacing, and high-intensity aerial combat storytelling.
The goal of this project was to build a photorealistic military-style cinematic using real-world aviation references.