For project 4.2 everyone had to create an environment in Unreal Engine and Blender. The video must be at least 1 minute long, and there are several requirements we need to follow. You must have a solid planning process and work together with a team.
For my role in the project, I worked on creating several of the environment assets as well as all of the foliage in the scene. I focused on making sure the plants, grass, and natural details helped bring the environment to life and supported the atmosphere we were aiming for.
In addition to the asset work, I was also responsible for the editing of the final cinematic. This included selecting the best camera shots, timing the transitions, syncing actions with sound, and shaping the overall visual Style of the video.
completed together with:
Jasper Schouten, Antonie van den Assem, Xavier Mercado, Felicia Semper Ortiz, Aiden de Goede, Robin ten Barge and Jen Hengeveld