I am a dedicated student at the Grafisch Lyceum Utrecht, specializing in Realtime Graphics, where I focus on developing skills in 3D modelling, animation, and digital experiences using software such as Blender, Unreal Engine, Unity, and Substance Painter. As a class representative, I actively contribute to a collaborative and responsible learning environment.
I design and animate detailed 3D scenes using Blender and Unreal Engine, bringing cinematic worlds to life through lighting, motion, and atmosphere. My workflow includes editing in Premiere Pro and After Effects for a complete storytelling experience.
I capture dynamic, real-world moments using GoPro and DJI action cameras, focusing on movement, light, and storytelling. My work blends creative framing with post-production polish in Adobe Premiere Pro and After Effects.
Best/Recent Projects & Cinematics: